Pioneer’s Manual: Mastering Console Commands in Satisfactory

A comprehensive guide to utilizing the developer console for visual optimization, performance monitoring, and advanced technical diagnostics.

09.04.2026 English

Satisfactory Command Console: The Complete Technical Manual

This handbook provides a comprehensive breakdown of the Satisfactory developer console. We distinguish between General Utility (safe for standard use) and Diagnostic Debug (high-level system analysis). Use debug commands with caution; saving your progress beforehand is highly recommended.


1. General Utility & Environmental Controls

These commands manage the session, visual aesthetics, and basic player actions.

Command Technical Description
Gamma [value] Adjusts global luminance. Standard value is 2.2.
Pause Suspends all world simulation logic.
Suicide Forces a character reset and respawn at the Hub.
materialFlowAnalysis [item] Calculates items required per second for specific recipes (Case-sensitive).
SaveWithNewSessionName [name] Creates a unique save branch under a new session identity.
ToggleDebugOverlay [0/1] Activates a specialized HUD for technical info.
FOV [value] Sets the field of view beyond standard slider limits (Max 150 recommended).

2. Graphics & Rendering Optimization

Refine your visual experience or boost performance using these rendering engine parameters.

  • Atmospheric Controls: r.Atmosphere [0/1] and r.Fog [0/1] toggle major environmental shaders.
  • LOD & Distance: r.ViewDistanceScale, foliage.LODDistanceScale, and r.StaticMeshLODDistanceScale control the complexity of distant objects and foliage.
  • Shadows & Light: r.Shadow.DistanceScale manages shadow render distance, while pool.light.count adjusts active light sources.
  • Anti-Aliasing (TAA): Fine-tune motion clarity with r.TemporalAASamples, r.TemporalAAFilterSize, and r.TemporalAACurrentFrameWeight.
  • Detail Enhancements: r.Tonemapper.Sharpen adds a sharpening filter, and Grass.densityscale adjusts vegetation thickness.

3. Performance Monitoring (Stat Commands)

Monitor real-time system metrics using Unreal Engine's built-in diagnostic tools.

  • Stat FPS: Displays frame rate.
  • Stat Unit: Shows processing times for Frame, Game, GPU, and Draw calls.
  • Stat Levels: Monitors level streaming and world partitioning data.
  • t.MaxFPS [value]: Hard-caps the frame rate (0 for unlimited).

4. Advanced Debug Overlays (ShowDebug)

Execute ShowDebug <DebugType> to access specialized diagnostics. Each command reveals unique metadata in the top-left HUD.

CIRCUITS Analysis of power networks, consumption, and production.
TRAINS / TRACKS Data on railway segments, signaling, and locomotive physics.
RADIATION Visualizes radiation spheres and exposure metrics.
FACTORY Displays structure counts categorized by type.
INPUT / PHYSICS Real-time tracking of control inputs and player velocity.
AKAUDIOSOURCES Monitoring active sound emitters and audio significance.

5. Restricted Commands (Inactive)

Note that commands like Fly, Ghost, God, and Teleport are currently inactive in public builds and will not trigger any effect.

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