Guides

A collection of articles for the selected wiki section.

Virtualization and Resource Limits: What Happens When Your Server Exceeds Hosting Limits

A deeply technical overview of containerization and Linux cgroups, explaining CPU throttling, the Completely Fair Scheduler (CFS), and the noisy neighbors effect on game servers.

01.06.2026 Read more

Synchronous vs. Asynchronous: How Databases Dictate Game TPS Stability

A deeply technical architectural breakdown showing how synchronous database queries induce I/O bottlenecks and sever server TPS, and how to implement asynchronous worker threads.

01.06.2026 Read more

Memory Leaks Under the Microscope: What Happens in RAM Over Long Server Runtimes

A technical guide breaking down game server memory allocation, the inner workings of Stack vs Heap, garbage collection limitations, and the root causes of Out Of Memory (OOM) crashes.

01.06.2026 Read more

The Multithreading Myth: How CPU Core Count Actually Affects Game Servers

A deeply technical architectural guide exposing the single-threaded limitations of multiplayer game servers and explaining why high single-core CPU frequency matters more than core count.

01.06.2026 Read more

Client-Side Prediction Netcode: Why We See What Hasn't Happened on the Server Yet

A technical breakdown of netcode synchronization, covering client-side prediction, interpolation, extrapolation, and lag compensation algorithms in multiplayer game engines.

01.06.2026 Read more

Tickrate Evolution: How Server Refresh Rates Impact Hit Registration and Physics

A technical deep dive into game server tickrates. Learn how the server frame budget influences hit registration, netcode synchronization, and complex physics processing across different genres.

01.06.2026 Read more

Operation Intercept: Step-by-Step Algorithm After a Game Server Hack or Crash

A technical crisis-management guide for game server administrators outlining immediate steps to take during an active exploit, crash, or unauthorized access breach.

01.06.2026 Read more

What are Backups, Why are They Needed, and Why You Must Make Them for a Game Server

A vital guide for game server administrators explaining what backups are, why they are crucial for player data protection, and how to build an automated backup schedule.

01.06.2026 Read more

Arma Reforger Server Optimization: AI Limits and Map Garbage Collection

A technical optimization guide for Arma Reforger dedicated servers explaining how to throttle AI spawning nodes, configure the Enfusion garbage system, and enforce map cleanses.

20.05.2026 Read more

Configuring the Network Replication Layer and Combating Latency in Arma Reforger

A comprehensive technical guide on optimizing the Enfusion Engine network replication layer, tuning config.json bandwidth parameters, and mitigating heavy mod desynchronization inside Arma Reforger.

20.05.2026 Read more

Resolving Mod Conflicts and Server Crashes in Arma Reforger

A technical troubleshooting guide for Arma Reforger dedicated servers explaining how to isolate Enfusion engine mod conflicts, diagnose script runtime exceptions, and configure the JSON load order.

20.05.2026 Read more

Train and Drone Synchronization and Optimization on Satisfactory Dedicated Servers

A comprehensive technical guide on optimizing train networks and drone logistics on a Satisfactory dedicated server. Learn to prevent No Path errors and handle signaling efficiently.

20.05.2026 Read more